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Templates

Templates define installable games: container image, install script, startup command, variables, and defaults. Users pick a template when creating a server; everything else flows from it.

  1. Open Admin → Templates and review what exists.
  2. Import from a Pterodactyl egg (importing eggs) or create a template for your game.
  3. Test it end to end: create a real server, install, start, join, stop, backup, restore. A template you have not installed from scratch is untested.
  4. Publish it to the nests your users browse.
  • Pin versions in install scripts where stability matters; latest moves under you on the worst possible day.
  • Keep variables minimal. Every variable is support surface — expose what users actually change, hide the rest in sane defaults.
  • Version your changes. When a template update changes behavior, note what and when; existing servers usually keep their old effective config until reinstalled, so document whether users must act.
  • Retire broken templates instead of leaving them for users to discover.

Nests group templates (Minecraft, Source, and so on). Keep the nest list short and obvious — it is the first choice users make, and twenty near-identical entries help nobody.