Templates
Templates define installable games: container image, install script, startup command, variables, and defaults. Users pick a template when creating a server; everything else flows from it.
Offer a game
Section titled “Offer a game”- Open Admin → Templates and review what exists.
- Import from a Pterodactyl egg (importing eggs) or create a template for your game.
- Test it end to end: create a real server, install, start, join, stop, backup, restore. A template you have not installed from scratch is untested.
- Publish it to the nests your users browse.
Maintain templates
Section titled “Maintain templates”- Pin versions in install scripts where stability matters;
latestmoves under you on the worst possible day. - Keep variables minimal. Every variable is support surface — expose what users actually change, hide the rest in sane defaults.
- Version your changes. When a template update changes behavior, note what and when; existing servers usually keep their old effective config until reinstalled, so document whether users must act.
- Retire broken templates instead of leaving them for users to discover.
Nests group templates (Minecraft, Source, and so on). Keep the nest list short and obvious — it is the first choice users make, and twenty near-identical entries help nobody.
