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Startup & Variables

The Configuration (startup) area controls how your server boots: which version runs, how much memory the game itself may use, and the command-line flags the template supports.

  1. Open your server’s configuration/startup area.
  2. Edit the variable (for example, game version or extra Java flags).
  3. Save and restart — variables only take effect at boot.
  • Only change variables you understand. A bad startup flag is the most common self-inflicted reason a server enters a boot loop.
  • Memory variables must stay within the server’s allocated limits — the game cannot use more than the server owns, and the container will kill it if it tries.
  • If the server worked before your change and boot-loops now, revert the last edit first and ask questions later.

Which variables exist, their defaults, and their allowed values come from the server’s template (set by your administrator). If you need a variable the template does not expose, ask your administrator — editing the raw startup command is usually restricted for good reason.