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Connecting to Your Server

Your game client connects directly to the node running your server — the panel is for management, not for play.

  • A server you can access.
  • The game client installed on the machine you play from.
  1. Open your server. The header shows the address next to the server name as IP:port, for example 203.0.113.10:25565.
  2. Click the address to copy it — the panel confirms with a Copied address message.
  3. If it shows n/a, the panel has no host address for the server’s node. Ask your administrator to set one before players can join.
  4. Extra ports (query, RCON, voice, Bedrock) are listed under Admin → Ports. The tab opens for server.delete (owners) or admin.write; changing allocations needs server.network, which a subuser may not have.

Some hosts put a reverse proxy or custom hostname in front of game ports. If your host gave you a hostname such as play.example.com, use that instead of the raw IP.

  • Minecraft (Java): Multiplayer → Add Server → paste the address.
  • Minecraft (Bedrock): Play → Servers → Add Server (check the port — Bedrock defaults differ from Java).
  • Other games: use the address with the game’s normal server browser or connect command.
  1. Confirm the status in the header reads Running.
  2. Confirm you are using the right IP and port.
  3. Check the console for errors during startup — a crashed server accepts no connections.
  4. See server issues and networking issues.
  • Networking — allocations and how players reach your server
  • Console — watch startup errors that block connections
  • Power controls — start the server if it is stopped