Server Issues
Crash loop (starts, then stops)
Section titled “Crash loop (starts, then stops)”- Read the Console from the top after pressing Start — the first error is the cause; everything after is fallout.
- Usual suspects in order:
- A config or startup variable you just changed → revert it (startup).
- A new/updated mod or plugin → remove it and restart (mods).
- Minecraft without accepted EULA → set
eula=trueand start again. - Out of memory → the game asked for more than the server owns; lower the game’s memory setting or raise the server limit.
- If nothing changed and it suddenly loops, check whether the node is unhealthy (node issues) — full disks and OOM killers look like game crashes.
Stuck “starting” or “stopping”
Section titled “Stuck “starting” or “stopping””- Wait 60–90 seconds; large worlds save slowly.
- Use Kill if Stop hangs, then Start again (power).
- Repeated hangs on stop point at a mod blocking shutdown — remove suspects one by one.
port already in use
Section titled “port already in use”Two servers claim the same allocation, or a killed server did not release its port. Confirm no other server uses that IP + port (networking), kill any ghost process via the node, and restart. If it persists, the administrator must free the allocation.
Lag with normal-looking settings
Section titled “Lag with normal-looking settings”- Check Metrics: memory pressure, CPU saturation, or disk latency.
- Reduce view distance / loaded chunks / entity counts before buying bigger limits.
- Rule out the network path (networking issues) — server TPS fine + players rubber-banding means transit, not the server.
Nuclear option
Section titled “Nuclear option”When the install itself is damaged: back up, then reinstall. Faster than archaeology for mangled installs.
